Nissan Magnite

Landing Page

Web Design

UX/UI Design

Making a long vehicle page feel shorter, without breaking the system behind it.

The Nissan Magnite VLP had to tell a feature-heavy product story while working within a small set of reusable components shared across the wider site.

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[ role ]

UX/UI Designer

[ platform ]

Web

[ scope ]

User Flow · UX/UI · Prototyping

[ year ]

2025-26

[ 01 ]

The Project Overview

One car. A lot to say.

The Magnite page had to bring together exterior design, interior space, technology, safety, trims, offers, and ownership without turning into another endless vehicle page. At the same time, the backend relied on only a few reusable components across multiple Nissan models.

So every design decision had to balance three things: keep the story engaging, reduce the feeling of endless scroll, and stay inside a system that could scale.

A hand holding a phone showing the Nissan Magnite page: “The New Nissan Magnite”, starting price R 246,200, with test-drive and quote buttons

[ 02 ]

The Problem

Too much scrolling. Not enough rhythm.

Vehicle pages can get long fast. Every feature wants its own section, and eventually the page starts feeling like one continuous wall of content. Creating a new layout for every section would have made things more varied, but it would also mean more one-off components, more development effort, and a harder system to maintain.

So the question became:

How do we make the page feel shorter and more varied without breaking the reusable system underneath it?

A tilted spread of Magnite mobile screens — exterior, rear park sensor, interior features and the hero — laid out like one long continuous page

[ 03 ]

The Approach

Make fewer components do more.

Instead of adding more patterns, I focused on getting more out of the ones already there. Related features were grouped into tighter experiences. Bigger visual moments were saved for content that actually deserved the space, while cards, sliders, tabs, and compact modules handled the rest.

The variation came from imagery, hierarchy, scale, interaction, and sequencing rather than constantly introducing something new.

Three reusable components: a slider (the infotainment call screen), a carousel with text (the TFT drive-assist display), and an image carousel (body graphics)

[ 04 ]

The Trade-Off

Less freedom. More scale.

More custom layouts would have made every section feel unique. But keeping the system tighter made it easier to manage, reuse, and roll out across future vehicle pages.

Gave up: more one-off layouts and experimental interactions.

Gained: less perceived scroll, stronger consistency, easier backend management, and faster rollout.

Three phones showing Magnite sections built from the same components: phone connectivity, the hero, and enhanced modern functionality

[ 05 ]

The Solution

Same system. Better rhythm.

The final page uses the same core components in different ways across the experience. Large visual sections give exterior and interior stories room to breathe. Compact modules handle feature-heavy content. Interactive patterns let users explore details without adding unnecessary vertical length, while trims, offers, and CTAs become more practical further down the page.

The components stay familiar. The composition changes around them.

The finished components side by side: the infotainment call slider and the rear park sensor feature card

[ 06 ]

The Takeaway

A shorter page doesn't always mean less content.

Sometimes it just means making better decisions about what deserves its own space and what can live together.

For Magnite, the strongest solution wasn't the most flexible page. It was the one that could tell the car's story, reduce the long-scroll experience, and still make sense as part of a much bigger system.

Three final Magnite mobile screens: connectivity, enhanced modern functionality, and the colour picker with Build & Price

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